What Games Can Teach You About Music Games and music have always been intricately intertwined. Red Brick highlights how music completes the video game experience through sound symbolism as well as movement. It would be difficult to separate the ominous setting of Dark Souls from its soundtrack. Or to experience the speed of Super Mario Odyssey without the melody that follows in the background. The 8-bit era of games is a rabbit hole worthy of exploring. These original game sounds were some of the first to be synthesized using computer chips as opposed to samples of audio recordings imported into the game. These sounds have become iconic and have weaved their way through pop culture for decades. With nostalgia for 8-Bit era aesthetics and sounds at an all-time high, we are seeing musicians draw inspiration from these vintage games and sounds in new and innovative ways. The genres …Read More
This week we took a look at a FREE plugin by Socalabs called 'PAPU' which emulates the Game Boy Sound System (or GBS) found in the OG Nintendo Gameboy.
The synth has 2 square-wave oscillators that each can be modulated by Attack and Release, Tune and Finetune, and Pulse Width knobs. The first oscillator offers a pitchshift knob which you modulate by negative or positive milliseconds. A Noise Oscillator is available with A/R knobs, and includes a Shift, Steps button (7 or 15 steps) and Ratio knob to adjust the timbre of the oscillator. All three oscillators have stereo outputs that can be individually switched on and off which allows for some interesting sound design, you could use any combination of. The sounds are absolutely reminiscent of old Nintendo so we thought it would be fun to show you how to achieve a chiptune sound to really spark those memories.